Usability testing reveals the issues that interfere with a good user experience – how users achieve their goals and the usefulness and relevance of content.

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Usability testing reveals the issues with a web site, mobile site or app that interfere with a good user experience – how users achieve their goals and the usefulness and relevance of the content – surfacing both behaviours and attitudes. Improving the user experience increases user satisfaction and:
It also helps site owners to understand whether to site is helping to achieve the organisation’s online goals. Also, usability testing, applied well, can help organisations become more user focused by communicating the insights gained from the research.
Usability testing can be used at all stages in a website or app’s development from paper prototypes to final designs.
The approach we adopt brings together rigorous user-focused usability research combined with a process to produce agreed and actionable results.
Effective usability testing comprises two key user focussed elements:
Users are, in the main, not good at articulating how easy it is to find content – indeed, often what they say contradicts what they do. Therefore, to assess ‘how easy it is for users to find content’ it is necessary to look at behaviours, not attitudes, which is best done individually rather than in groups.
We adopt a user-led goal-oriented approach to usability testing. We develop a facilitation guide for each project that encourages a user led journey within the client’s project objectives; this means the tasks we ask users to undertake are relevant to them. We ask testers about their circumstances and needs at the start of each testing session. This provides valuable user insight on the goals they wish to achieve on the site, and helps guide the site exploration, by enabling us to ‘frame’ tasks and make them relevant to the testers whilst exploring areas of the site that the site owner wishes to investigate.
Making the testing relevant to the testers’ ‘real world’ increases their engagement in the testing and the quality of the outcomes. Through this, we can surface both strategic issues (how users want to interact with the site) and tactical issues (the usability issues that enable or inhibit user goals being achieved). The research data that results from this process will provide more insightful and relevant results.
The facilitation approach WUP will adopt will depend on the project objectives and elements of the site under test – either real time think aloud or retrospective think aloud, or a combination of the two; there are pros and cons to both:
WUP would agree with the client the most appropriate methodology depending on the project objectives and the interface to be tested.
WUP facilitators adopt an open, non directional form of facilitation. The former prevents users giving yes/no answers enabling greater qualitative insight, and the latter means the testers are not asked leading questions.
A key element of our approach is to encourage all those in an organisation who can influence the implementation of the session’s outcomes to attend at least some of the usability testing session and a discussion facilitated by WUP. During the testing sessions, observers are asked to record issues using cognitive mapping techniques for subsequent discussion, in order to capture their immediate reactions to the testers’ experiences. Subsequently, a WUP consultant facilitates a discussion of the issues to identify the priority areas to be fixed. This discussion means that the development team takes ownership of the research results, and develops a collective view of the priority issues to be rectified that enables the identification of actionable results. The benefits of this process are:
WUP consultants bring to these discussions their experience of watching a large number of testers on a range of different websites, as well as a detailed understanding of usability issues. As the situation demands, we draw on this experience to ensure the discussions are guided by this knowledge.
WUP recommends the use of eye tracking for usability testing – with PCs, tablets and mobile devices – as this provides greater insights into users’ behaviours.
We have the latest in eye tracking equipment – a Tobii T60 – which is ideal for PC based eye tracking studies, and a Tobii X120 for testing with tablets and mobile devices.
The new technology enables eye tracking to be used alongside ‘real time think aloud’ and with ‘retrospective think aloud’ usability testing. Unlike earlier models it is possible to use these research approaches because the eye tracker ‘finds’ the tester’s eyes when they look away and then back at the screen. It is possible to observe the eye tracking in real time using ‘Liveviewer’ – so observers can see and hear testers, watch what they are looking at, and see the eye tracking overlaid on the screen as it happens. It also helps make observing usability testing really engaging.
Eye tracking in real time shows precisely what the user is looking at. There is far less doubt about which screen elements are being looked at or have been noticed. This can add significantly to the understanding of the usability issues on a website. This is particularly valuable when a testing session, or a video of it, is being viewed by a client as it makes explicit, without explanation, the usability issues affecting a site. The other major area where eye tracking is valuable is when trying to assess the effectiveness of a specific page or the design and location of elements on a page – for example when comparing two versions of a design e.g. promotions, navigation bars etc.
Significant additional insight can be gained by watching the users’ gaze paths in real time – and real value can be gained from small sample sizes e.g. 3-5 testers. The important thing is being able to see in real time exactly where testers are looking.
We do not tend to recommend producing heatmaps from eye tracking data as we do not believe they add value to the type of research we undertake:
Depending on the number of users who will test a site, our research typically has four elements:
NB the number of testers required in any usability testing programme depends on a range of factors (e.g. what it is wished to achieve, the budget and time available and the site’s target audiences based on target user goals). However, our experience of undertaking testing on hundreds of websites shows that typically a relatively small proportion of usability problems account for the bulk of the bad user experience on a site. These problems can be identified with a small number of testers (e.g. 3 per distinct target user type). It is seldom particularly valuable or cost effective to test more than 12 users, even on sites with several different audiences.
We plan the research in consultation with the client so the client gets the ‘right’ solution -not an ‘off the shelf’ one. Prior to the research, we agree with the client’s project manager the key aims of the testing, the tester profiles, testing locations, timescales, etc. We agree the facilitation approach to be adopted, and prepare a facilitation guide for the testing sessions for approval by the client’s project manager in advance of the testing sessions. We also agree with the project manager the screener to be used in tester recruitment.
We undertake our own recruitment – we do not use third parties. We believe this allows us to recruit more accurately to our client’s specification, provide greater flexibility, and treat testers in a decent and ethical way. We are experienced at recruiting testers from a wide range of backgrounds and occupations, and with a range of experience, including testers with visual, motor or cognitive impairment.
All potential testers undergo a detailed screening to ensure they match the tester profile – a profile of the testers is sent to the client project manager prior to the testing session for approval. Testers are paid a fee for their participation in the usability testing: this ensures their participation and demonstrates appreciation of the value of their involvement.
We have a well established process for ensuring testers attend – our ‘no-show’ rate is less than 1% (normal market research no-show rates are about 10%). We ensure testers receive the right information (e.g. they need to be aware they are being recorded and have consented to this) and manage tester expectations to ensure they arrive in a positive frame of mind to take part in the research.
The unobserved user testing is conducted as follows. The unobserved testing can be conducted in one of three ways:
The observed user testing is conducted as follows:
WUP undertakes a qualitative analysis of the data in line with the WUP Usability Framework. The data sources comprise the ‘real time’ issues captured by observers during the testing sessions and the DVD recordings, which are analyzed following the user research. Usability issues are sorted according to our Usability Framework, and used to support and augment the conclusions and actions agreed during the facilitated discussion session.
The outputs of the research are:
A final report covering:
WUP have undertaken more than 300 usability testing projects for over 80 clients in both the public and private sectors. Recent work includes:
| Disney | February 2011, April 2011, May 2011, July 2011 |
| Printerland | August 2011 |
| Boots | June 2010, October 2010, May 2011 |
| Interflora | June 2011, August 2011 |
| Dyson | June 2010, February 2011 |
| Body Shop | June 2011 |
| Orange | 2007 – Present |
Most of our work is tailored to individual client’s requirements and we quote an inclusive price for each piece of work. However, the following gives an illustration of typical costs:
To demonstrate the power of usability testing and the value of our approach we run FREE ‘demonstration sessions’ for prospective clients
T: 01249 444 757 e: julie@wupltd.co.uk
It is noticeable when observing user testing sessions, that some users are reluctant to enter text in search boxes if it already contains some text e.g. the word ‘Search’.
While users still don’t blame websites for a poor user experience it does make them feel stupid and this affects behaviour.