We have state of the art observation studios and eye tracking equipment for UX testing on desktops, tablets and smartphones
Web Usability has viewing facilities in Chippenham, Wiltshire and can set up ‘pop up’ usability studios in any location where we can get two adjacent rooms.
We have two state-of-the-art, spacious, and comfortable viewing studios that can be configured in a variety of ways for usability testing (both desk based and living room labs), focus groups, depth interviews, training and meetings.
Viewing studios can be configured to cater to any of the following:
- Formal or informal studios for up to 12 respondents (including our living room lab)
- Multiple camera angles from 2 independently controllable cameras in each studio
- Viewing rooms seating up to 15
- Mini studio for depths, single interviews and usability testing
- Training and meeting rooms for 3 to 20 people
- Video and audio recording
- Fast broadband and wireless internet
- Realtime streaming of testing sessions to any location
- Realtime viewing and playback on large (75in) screen displaying up to 4 input signals (e.g. cameras and computers)
- Wireless connectivity to 75in screen of smartphone and laptop devices
- Studios individually air-conditioned
- Separate modern comfortable reception areas for clients and respondents
Web Usability can offer real time remote viewing of testing sessions held at our Chippenham studios. Observers can log-in to a web based service to observe test sessions which are streamed as the research is conducted.
Web Usability has eye tracking equipment for lab based, living room set up and ‘in the field’ testing. This allows us to see what testers see on desktop, laptop and mobile devices, which provides significantly increased insights into users’ behaviours.
We have two types of eye tracking equipment – a Tobii X2-30 for testing with desktop, laptops, tablets and smartphones, and Tobii Pro Glasses 2 – wearable eye tracking technology for real world environments. The technology enables eye tracking to be used with ‘real time think aloud’ and ‘retrospective think aloud’ usability testing.